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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity deadbum // the bum who will get killed on the subway tracks
- local entity bumkiller // the guy who will shoot the bum from behind
- local int sig1
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- deadbum = find entity with targetname "deadbum"
- bumkiller = find entity with targetname "bumkiller"
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- use entity bumkiller // spawns the bumkiller in
- animate entity bumkiller performing action STD_R_N_PK_N by moving [0, -256, 0] signaling sig1 // guy runs down other track tunnel
- wait for all clearing sig1
- animate entity bumkiller performing action STD_F_FWD_P_2 targeting entity deadbum kill signaling sig1 // he should kill the bum with this shot
- wait for all clearing sig1
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- animate entity bumkiller performing action SCRIPT_RELEASE
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